![]() ![]() With the following to-do list for a good and great Pyro update:įix flames both mechanically wise, network wise, gameplay wise and make flames change Pyro as a class into a better state.įix airblast and make it more fun to use and fun to play against. Don’t give him that chance.Īlways sneak up on a Heavy’s back, whenver possible they’re somewhat slow to turn, so a few extra seconds of surprise damage to them can make all the difference in the world (especially if you’re a HW Guy as well).I sure ain't mad that valve didn't finish working on the Pyro update by now. Make sure to strike simultaneously if a grenade hits, then a few seconds later a sniper hits him in the chest, then a few seconds later a Soldier bullseyes him with a rocket, the Heavy will probably either have been healed up in between attacks and cancelled out the damage done to him, or he’ll have just enough health left to retreat with the Medic and fully recharge himself. If you absolutely can’t go after the Medic because he’s intelligently standing behind a doorway or something, have your teammates concentrate all their fire on the Heavy. If a Heavy is hanging out with a Medic, go after the latter first. The Demomen’s sticky mines, if he places enough of them hidden sufficiently, will be powerful enough when simultaneously detonated to kill any Heavy, regardless of how many Medics are healing him at any given time. Pyros and Demomen are great for setting Heavy ambushes the Pyro’s flamethrower will usually ignite both Heavy and Medic, confusing the two and allowing other allies to attack them en masse. Waiting a mere one or two minutes in exchange for ten straight seconds of total invincibility is a small price to pay, especially as a class who can effortlessly deal with enemy attackers during those said one or two minutes. Therefore, most HW Guys don’t really take the Ubercharge into account when formulating strategies of course, they like it when they find a Medic who is 95% charged and can activate it whenever necessary, but they won’t usually wait outside a flag room as their Medi-buddy’s ubercharge increases from 70% to 100%.Īpart from the really obvious benefits of goddamned invulnerability, there’s not much more that needs to be said about the usefulness of the Ubercharge. Since they are, after all, Heavy Weapons Guys, they already consider themselves kind of invincible - the addition of a Medic only multiplies this feeling. The Ubercharge takes a few minutes of sustained healing to fully charge up, and, for most Heavy Weapons Guys, this is too long. ![]() Usually this attitude results in Scouts running headfirst into flag rooms or Spies excitedly attempting to backstab every enemy they lay eyes on, but Heavy Weapons guys usually exhibit this ignorance of death by not respecting their Medic’s ubercharge. “Hey, if I die, I’ll respawn in a few seconds,” they think. Many Heavy Weapons Guys - hell, many Team Fortress 2 players in general - tend to play with reckless abandon. Nothing pisses off Spies more than an intelligent Heavy Weapons guy. It doesn’t really require that much effort or time, and the rewards of frequently doing this are incalculable. If you see anyone approaching you from behind who isn’t a medic who is already healing you (Spies love to disguise themselves as Medics and approach Heavies from the back - the only way to tell the real deal from the fake one is that Medics will heal you immediately from a distance, whilst fake Medics will insist on getting extremely close before stab-stabbing you), hit them with a few seconds of minigun pain. Hell, you don’t even have to stop firing if a Spy is cloaked somewhere behind you, a few seconds of spray from the minigun should kill him. That in mind, always Always ALWAYS check your backside as a Heavy, whenever possible.
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